Monday, 29 March 2010

[Y476.Ebook] Free Ebook Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler

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Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler

Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler



Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler

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Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler

Get the Inside Scoop on How the Japanese Video Game Industry Gave the World an Extra Life with BradyGames' Exclusive New Book!

  • BradyGames' Power-Up: How Japanese Video Games Gave the World an Extra Life examines the history of Japanese video games and the reasons behind their success.
  • Explanations for why Japanese video games are so unique as well as why they resonate so well with young American players.
  • The origins of Nintendo, Japan's oldest and largest video game producer, is also examined, along with Japanese Role-Playing Games.
  • Plus much more--the process of translating and bringing Japanese games to the U.S., Pokémon power in the states, and the future of the Japanese gaming industry.

There is no book yet written in English on the subject of Japanese video games. There are many books written on Japan, and many books written on video games. But these books cover Japanese video games only in passing, and none are written from the standpoint of trying to understand the reasons behind the success of Japanese video games. Only BradyGames' Power-Up book examines why video games are fun and what Japanese designers do to make their games more fun, in addition to covering the history of Japanese video games. The book also contains interviews with accomplished game designers, artists and muscians. Not Final Cover.

Chris Kohler currently lives in North Branford, Connecticut. He graduated summa cum laude from Tufts University in Medford, Massachusetts in May 2002, receiving a BA in Japanese and the Japanese Language and Literature Prize. His graduation thesis was titled "The Cinematic Japanese Video Game" and earned highest honors.

  • Sales Rank: #1137217 in Books
  • Brand: BradyGames
  • Published on: 2004-09-24
  • Released on: 2004-09-14
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.24" h x .66" w x 5.52" l,
  • Binding: Paperback
  • 312 pages
Features
  • Used Book in Good Condition

From the Author
In writing Power-Up, I wanted to take what I had learned about Japanese art and culture and apply it to the video games that I had grown up loving so much, in an attempt to explain why Japan had been so successful throughout the world, from such an early point in gaming history. 
I wrote this book while living in Kyoto, Japan, just a few minutes' walk down the road from the original Nintendo Playing Cards building. It's a snapshot of that year of my life, as well as a history and profile of Japanese games from Super Mario to Final Fantasy to Ico. 
For the revised 2016 edition available from Dover Publications, I wrote the only thing that seemed appropriate: an all-new chapter paying tribute to the life and work of Nintendo's late president Satoru Iwata.

About the Author

Chris Kohler currently lives in North Branford, Connecticut. He graduated summa cum laude from Tufts University in Medford, Massachusetts in May 2002, receiving a BA in Japanese and the Japanese Language and Literature Prize. His graduation thesis was titled "The Cinematic Japanese Video Game" and earned highest honors.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Five Stars
By Amazon Customer
Best video game history book I've read. Its for fans from a fan, but with an academic perspective.

0 of 0 people found the following review helpful.
Japanese Power-Up Video games
By Salem Jader
Excellent Book with full explanation for having an extra life from Japanese Video games for video gamers...✅☝...

0 of 0 people found the following review helpful.
Great insight into a fascinating history of an industry
By Nathan Vance
As an almost 40 year old American man, I've of course grown up playing Japanese video games. This book is an interesting look at video gaming's history, and how the Japanese have had such a large part in making it what it is today. Highly recommended.

See all 17 customer reviews...

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